01/ THE PROJECT

SOBREMESA

On the quiet ritual of lingering — where the meal ends and belonging begins

INSTALLATION / OBJECTS / EXPERIENCE
DUTCH DESIGN WEEK / EINDHOVEN, NL
OCTOBER 2026
[01 / INDEX NO.]
PRSM-PRJ-002 // DDW'26
[ 02 / PROJECT ]
Sobremesa — El Comedor
[ 03 / DISCIPLINE ]
Mobiliario, Cerámica, Espacio
[ 04 / LOCATION ]
Kazerne, Eindhoven, NL
[ 05 / SPECS ]
YEAR 2026 // ED. 12 SETS
02/ THE qUESTION

WHAT HAPPENS WHEN THE MEAL ENDS, BUT NO ONE LEAVES THE TABLE?

Sobremesa begins with a familiar ritual:

The time spent around the table after eating,

when food gives way to conversation, memory and presence.

RITUAL / HOSPITALITY / TIME / TOGETHERNESS
03/ THE IDEA

DESIGNING FOR WHAT HAPPENS

AFTER THE MEAL.

Sobremesa explores the table not only as a place for eating. but as a space for staying.


Through objects, materials and interactions, the project gives form to the moments that extend beyond the meal itself.

04/ THE EXPERIENCE

A TABLE MEANT

TO BE STAYED AT.

The experience unfolds through

the objects and rituals of the

table. Each piece participates

in the act of gathering,

serving, sharing and remaining.

05 / THE process

IDEAS CHANGE WHEN

THEY MEET REALITY.

Sobremesa evolved through material exploration, prototyping, making and refinement. Each decision was tested against the way the objects would be touched, shared and experienced around the table.

[material]
[iteration]
[making]
[detail]
06/ THE OUTCOME

DIFFERENT OBJECTS.

ONE SHARED RITUAL.

08 / PROJECT CREDITS

PRSM 2026

Claudio monterrubio
Creative Director & Industrial Designer
CECILIA NAVARRO
Project Manager &
Product Designer
enrique camacho
Product Designer &
Graphic Designer
daniela girón
Product Designer &
Manufacturing
mariana barraza
Identity &
Graphic Designer
daniela rodríguez
Product Designer &
Prototyping
sarai vargas
Product Designer
ANA JIMÉNEZ
Product Designer
maría josé santacruz
Partnerships &
Product Designer
paula pinzón
Product Designer
kevin padilla
Product Designer &
Manufacturing